E3 wasn’t about just the digital side of gaming. Sometimes, people like to commemorate our favorite pastime with something a little more physical and concrete. And Vancouver native Michael Edward Miller is attempting to put his spin on the “Are video games art?” discussion by putting his time and energy where his mouth is. Continue reading
We interrupt our regularly scheduled post-E3 programming to bring you something… more important? More important-ish, at least. I mean, it’s still just another piece of video game related content on the internet – one of thousands posted today. But it seems more worthwhile than pimping a game which isn’t even releasing for another year. And I like writing things that matter sometimes.
The big story in video games yesterday was the fact that Microsoft reversed its almost-one-week-old Xbox One policy of forcing everyone with one of their new consoles to be connected to the internet at least once every 24 hours (or at least once every hour if you’re playing your game at a friend’s house). Also, they won’t have any region locking on the Xbox One and you’ll actually own the discs you purchase, giving you the right to loan, sell, trade, or eat your game discs as you see fit. Of course, this somehow means that you and up to nine other friends and family members can’t share your digital games in the cloud (a previously mentioned perk of the always-online rule, although their reason for why this isn’t an option for digital copies of games as long as you use their once-a-day internet connection mandate seems to be “because we’re mad at you” – also it was revealed today that this might have been just for trial versions of the full games). And you’ll still have to have that Kinect plugged in 24/7, watching, listening, waiting. The Xbox One only has to be connected to the internet once during the initial setup now, and (hopefully!) this can be done in any country with a broadband connection. It’d suck for the Swedish (Edit: actually Polish, oops!) developers of Xbox One launch title The Witcher 3 if they weren’t even able to play their game when it launched because they live in an unsupported country.
Many of us had siblings growing up that would watch us play video games, shouting out things they noticed that we might have missed, or ideas on how to kill a particular boss. They might not have been playing, but they were involved. Scram Kitty and his Buddy on Rails – the upcoming Wii U exclusive from the creators of Floating Cloud God Saves the Pilgrims – seeks to rekindle that feeling with gameplay that just wouldn’t be possible on any other system. Continue reading
Over my years writing about video games, I’ve become burnt out on the big AAA games. “Oh boy, another shooter.” “Look at all the gray.” “Are there any new ideas left or just more sequels that are guaranteed to sell somehow?” Turns out that there ARE new ideas, and those ideas are in games made by small 1-10 person development teams doing this because they still love it. How creative can you be when you’re making the latest Madden? Indies are where the big ideas are born. If that’s not cool enough, the people that made the game are standing right there next to it 8/10 times at these conventions. You can get the full picture of what actually goes into a game besides thousands upon thousands of lines of coding. There’s also a ton of love and enthusiasm. It’s almost enough to inspire one to make games themselves…
*Ahem* Well now, let’s take a look at the little guys with big ideas over at E3’s IndieCade section.
E3 2013 is over! But don’t worry, I still have lots of stuff to tell you about from the final day. Sorry I passed out at like 10 p.m. then had to travel. It was a long week.
Day 3 was all about finding those last few games that I missed, and – even then – there are still so many now that are as much of a mystery to me as they are to you, my precious readers. The Division, The Order 1886, Knack, Project Spark, Titanfall, Plants vs. Zombies: Garden Warfare, every racing game… there were a lot of cool looking things that I just didn’t have time for. But let’s talk about what I did, shall we? Continue reading
Day two was longer than the first by two hours, and I have no idea how that is decided. The biggest news of today was probably the better swag. This was most likely a result of an increased number of booth tours and appointments which, due to the fact that I didn’t know I’d even be attending E3 before last week, I made yesterday. Let’s see what happened today, shall we? Continue reading
I have decided that the best way to do my one-man E3 coverage is a huge list of games I played each day with a short impression of each. I’ll do bigger pieces on the ones I found particularly interesting/important and maybe even some you ask for in the comments. It’s like a reality show or something! Anyway. It’s 10:00 p.m. and I’m already sleepy so let’s do this. Continue reading