Tag Archives: Elder Scrolls

E3 2013 Day 3: ESO, Thief, Divekick, and Killer Is Dead


E3 2013 is over! But don’t worry, I still have lots of stuff to tell you about from the final day. Sorry I passed out at like 10 p.m. then had to travel. It was a long week.

Day 3 was all about finding those last few games that I missed, and – even then – there are still so many now that are as much of a mystery to me as they are to you, my precious readers. The Division, The Order 1886, Knack, Project Spark, Titanfall, Plants vs. Zombies: Garden Warfare, every racing game… there were a lot of cool looking things that I just didn’t have time for. But let’s talk about what I did, shall we? Continue reading


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Would You Rather Have a Bad Port, or No Port? Dark Souls Vs. Dawnguard

Just this last week, it was announced that the long-awaited PlayStation 3 port of the once-Xbox-360-exclusive DLC Skyrim: Dawnguard might, due to technical issues, not be coming to the PS3 at all. The funniest part of this whole story is that Microsoft paid a boatload of money to ensure that the 360 had the first month of Dawnguard‘s release all to itself, which only served to keep it out of PC gamers’ (and modders’) hands for a few weeks. Bethesda argues that, with extra content as huge as Dawnguard, it’s just… hard to make it work. Never mind the fact that in the past they’ve added PS3 DLC for Oblivion, Fallout 3, and Fallout: New Vegas just fine, and those games are nearly as expansive as Skyrim. It sounds like if it won’t live up to internal expectations, Dawnguard won’t hit the final platform at all.

On the other side of the spectrum, we have Dark Souls: Prepare to Die Edition. The PC port of last year’s PS3/360 masterpiece finally landed on August 24, and it had some issues. A framerate locked at 30 FPS and 1024×720 resolution aren’t technically bad (they’re the same as the console versions, after all), but PC gamers can – and should – expect more. First of all, modern-day PCs are a lot more powerful than 7-year-old home consoles. Second of all, 1024×720 resolution for a PC is laughably bad. Like, worse than feline AIDS. It’s just terrible. So yeah, Blighttown doesn’t lag as badly (playing on PS3, I would have LOVED a solid 30 frames per second), but the game underperforms in so many ways (it also uses the horrid Games for Windows – LIVE architecture) and has been referred to as “one of the worst ports we’ve ever seen.” And these things could have been fixed/improved with a longer development time – the worst part is that From Software skipped that so they could release the game this year, as a gift for the 100,000+ fans that signed the petition to bring Dark Souls to the PC in the first place. Continue reading


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Review: Skyrim: Dawnguard – Is This Worth $20?

The biggest question that needs to be answered with Skyrim‘s first 360-exclusive-for-a-long-time-then-finally-hits-PC-but-we’re-still-waiting-on-the-PS3-version DLC expansion, Dawnguard, is, “Is this worth $20?” The intended audience has likely already invested dozens – if not hundreds – of hours into the world of Tamriel. And the game’s infinite procedurally generated quest system means that you’ve already been blessed with all the extra, non-essential game content you could ever need.

But then you remember The Shivering Isles, Oblivion‘s $30-and-worth-every penny DLC expansion. You recall Sheogorath, the Sean Connery-esque god of craziness. You remember the two distinct questlines, each offering a completely different experience for those forward thinkers with multiple save files for easy backtracking. Dawnguard has none of that. Dawnguard has vampires – creatures without souls. How fitting for an expansion lacking that same valuable asset. Continue reading

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