Just this last week, it was announced that the long-awaited PlayStation 3 port of the once-Xbox-360-exclusive DLC Skyrim: Dawnguard might, due to technical issues, not be coming to the PS3 at all. The funniest part of this whole story is that Microsoft paid a boatload of money to ensure that the 360 had the first month of Dawnguard‘s release all to itself, which only served to keep it out of PC gamers’ (and modders’) hands for a few weeks. Bethesda argues that, with extra content as huge as Dawnguard, it’s just… hard to make it work. Never mind the fact that in the past they’ve added PS3 DLC for Oblivion, Fallout 3, and Fallout: New Vegas just fine, and those games are nearly as expansive as Skyrim. It sounds like if it won’t live up to internal expectations, Dawnguard won’t hit the final platform at all.
On the other side of the spectrum, we have Dark Souls: Prepare to Die Edition. The PC port of last year’s PS3/360 masterpiece finally landed on August 24, and it had some issues. A framerate locked at 30 FPS and 1024×720 resolution aren’t technically bad (they’re the same as the console versions, after all), but PC gamers can – and should – expect more. First of all, modern-day PCs are a lot more powerful than 7-year-old home consoles. Second of all, 1024×720 resolution for a PC is laughably bad. Like, worse than feline AIDS. It’s just terrible. So yeah, Blighttown doesn’t lag as badly (playing on PS3, I would have LOVED a solid 30 frames per second), but the game underperforms in so many ways (it also uses the horrid Games for Windows – LIVE architecture) and has been referred to as “one of the worst ports we’ve ever seen.” And these things could have been fixed/improved with a longer development time – the worst part is that From Software skipped that so they could release the game this year, as a gift for the 100,000+ fans that signed the petition to bring Dark Souls to the PC in the first place. Continue reading