I tried to like Monster Hunter, I really did. I put a solid two weeks into the PSP’s Monster Hunter Freedom Unite and didn’t even get past the dozens upon dozens of tutorials. Protip for developers: I can learn more than one thing per introductory mission – it’s not against the law.
Then when the 3DS and Wii U Monster Hunter 3 Ultimate demos came out recently, I put a lot of time into them, as well. (It didn’t take long to realize that they’re exactly the same – a fact I was not aware of before trying both.) I keep giving the series a chance, however, because it’s a brand new Wii U exclusive coming out this week, and I would love nothing more than a never-ending world to explore with my underused Wii U.
Imagine: one game that can absorb your life for months… Sigh. I feel I am doomed to wait until Dark Souls 2 before I can find another game that will sink its barbs into me and never let go like I wish one would.
Each game in the Monster Hunter series is pretty much the same, and I think I’ve finally figured out why it doesn’t push the buttons I need, and why it probably never will. See, I grew up with RPGs, and Monster Hunter is definitely one of those. But it’s the wrong kind. Continue reading
When the original Devil May Cry hit the PS2, it immediately drew me in. From the company that basically invented the Survival Horror genre with the PS1’s Resident Evil series, here was this new thing where you were no longer the hunted, but the hunter. You weren’t afraid of the creatures of the night while you struggled to find even a handful of bullets to fight off the approaching demon hordes – you had unlimited ammo and you killed them in some of the coolest ways anything up to that point had ever been killed in a video game. Slash a demon into the air then keep him up there with a barrage of bullets from your dual pistols before he explodes? Yes, please.
Flash forward a decade. The series hasn’t had a game that fans could be proud of in this current seven-year-old console generation. It was time to shake things up. So Capcom handed the reins over to Ninja Theory, creators of the under-appreciated cult classic Enslaved: Odyssey to the West. The first thing they did was give Dante black hair, instantly drawing enmity from that vocal minority scared of change (check the MetaCritic bombing of the user score if you want to see whether they’re still mad about it). But you know what? Screw the haters. The change-up of DmC: Devil May Cry is exactly the booster shot this lagging series needed. Continue reading