I’m about ten hours into Paper Mario: Sticker Star. For the most part, I really like it. It brings back the turn-based RPG battles of the first two games and leaves out the failed jokes and forced third dimension of the Wii’s Super Paper Mario which, frankly, felt unplayable to me, for a variety of not-quite-tangible reasons. This is lucky; given the name of the platform it’s appearing on, it would have been all too easy to rehash the 3D mechanic in this latest entry.
The level-up system is a bit strange to me, though, in that there is none. You find new one-time-use stickers mostly by random spattered throughout the world, and the only thing that ever increases throughout your dozens of battles is the number of gold coins in your pocket. And, since you can only buy too-weak or too-strong stickers (making the bosses either too hard or too easy), you end up not buying anything, instead relying on the weaponry you find in the field almost exclusively. With no levels to increase, and not enough things to spend your money on, Nintendo has given us no reason to fight any battles. This is less than ideal. And it’s all in the name of simplicity. Continue reading