In a Mass Effect Renegade playthrough, you will have arguments with people. It gets heated and intense to the point that – sometimes – the game will make you kill the person you’re bickering with. “Wait, game,” you say. “I didn’t want to actually kill him. I just wanted to tell him what’s up.” So you re-load your save and do it right the second time. You practice a little self-restraint because the game taught you through your mistakes how to act to achieve the goal you originally wanted. This is trial-and-error gameplay, and it’s been employed since before the days of Mega Man. Alright. I’m learning, and I can do better next time. It makes sense to my logical mind.
That’s not how Dark Souls… is. Continue reading