E3 2010. I have a secret backroom meeting with the VP of OnLive, set up for me by a site that currently pretends I’d never worked for them. I’ll admit: I was not really looking forward to it. OnLive had a LOT of negative press at the time, mostly due to the whole button-delay-due-to-lag thing that was probably blown way out of proportion. But whatever.
He showed me OnLive working on an iPad. He showed me their new universal controller. He told me about how they were expanding to the U.K., where pings are around 50 instead of the U.S.’s ~200. He let me play Homefront on a tablet. He gave me a micro console, and an OnLive press pass (which I promptly abused by “purchasing” every game in their library). The best part, to me: there was no lag. Sure, the E3 setting means that there will always be the most pristine network and gameplay environment (don’t want to give press people a bad impression!), but I was impressed. I headed home with high spirits about the platform, ready to tell the world all about how great OnLive actually was.
Sadly, my micro console only came with an HDMI cable, and I was living in the past with a 21″ pre-HD console TV. Sure, I could play my hundred-or-so new games on my computer, but my laptop gets so hot that it burns off my thigh hair, so it’d have to be a pretty amazing game to be worth the pain. Nevertheless, I was able to test out the micro console at a friend’s house… where OnLive performed even better than at my E3 meeting. Then, back to my SD life, I promptly forgot about OnLive. Just like everyone else, it appears. Continue reading