Tag Archives: The Mumbles Problem

The Mumbles Problem: ClusterF**K

Most of you know this is on YouTube already, but I like writing little afterthoughts to the video. You know the weird thing about Bioshock? I remember it being a clusterfuck. Most people I talk to say it’s a clusterfuck. That one time I did an LP of it was a complete slogfest clusterfuck. And, yet. When I looked for footage of Bioshock, I couldn’t find the waves of baddies that I remember. I think the game has a way of riding you. Like when you get homework assignment after homework assignment piled on you at school so by the end of the day you just want to fall into a pit and die. It’s like a test in patience, a long, drawn out erosion of the soul.

And, yet. I still like the game. A lot. The aesthetics, the minor characters and the themes really hooked me. Yes, I know the game should have ended when Andrew Ryan took a golf club to the face, but everything leading up to that point was fun and interesting. Like, remember that part where the woman is cooing at a baby carriage and then after you mow her down you realize there was a gun in there? That’s something I’m never going to forget. Even if I don’t really know what it means.

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The Mumbles Problem

Hey everyone this is Mumbles on NICK’S BLOG!!

Well, I guess the cat is out of the bag. I’ve started my new video series that we’re hosting here on Digital Gumballs. It’s about video games. And the problems they can have. I made my first video about Skyrim because the complete lack of what I want in a roleplaying game really got under my skin. It’s funny because I played the game a lot, even if the whole time I knew my choices didn’t totally matter as much as I wanted them to.

Anyhow. Watch, share, subscribe. Thank you so much to everyone who has already watched it and commented. You guys are awesome.

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