I have decided that the best way to do my one-man E3 coverage is a huge list of games I played each day with a short impression of each. I’ll do bigger pieces on the ones I found particularly interesting/important and maybe even some you ask for in the comments. It’s like a reality show or something! Anyway. It’s 10:00 p.m. and I’m already sleepy so let’s do this. Continue reading
We’ve seen the Microsoft, Sony, and Nintendo pre-E3 press conferences (well, as close as we’ll get from Nintendo…), and they’ve been kind of all over the place. Let’s get some reactions from ME! (That’s why you’re at my blog, right?) Continue reading
The game most comparable to LEGO City Undercover: The Chase Begins (the 3DS prequel to the Wii U’s LEGO City Undercover) is probably Grand Theft Auto: Liberty City Stories on the PSP. Both offer portable takes on their more fully featured console brother. Both offer open-world experiences that had, up until that point, been unattempted on their respective handhelds. Both offer an approximation of the full experience that check all the boxes. You know, like the Guitar Hero game on the DS. It’s just like playing a fun game.
Technically, on paper, both The Chase Begins and Liberty City Stories should be perfect handheld versions of these huge, expansive, incredible console games. But both fall short, and miss out on the “magic” that made the home versions so memorable. Simply, if you had only played the 3DS version of LEGO City Undercover, I don’t think you’d really “get” what makes the Wii U game one of my favorite games of all time. And even though they’re technically different games (in the most literal sense of the word) and follow undercover cop Chase McCain through an earlier part of his police career, they’re set in the same world and you’ll do many (read: all) of the same things. But it’s just… not quite as fun. And that’s without even mentioning up the pop-in, the fog, or the lack of a turbo button and things to discover on bridges. Continue reading
My first Super Mario World experience was in second grade, when I was about seven years old. My family had moved into a small two bedroom apartment in Layton, Utah, while we waited for a space in military housing to open up. It’s weird, the things our minds choose to remember from that age.
I remember playing checkers with the Hispanic mother that lived below us. Her kids were too young to play with me, and other games were too complicated for me to understand. I remember an older guy, Ron, that lived in the next block of apartments over. He worked with my dad and had some medical condition I never noticed or understood. He also had a dartboard and a car so small that I could move it just by leaning on it while it sat in its parking space. I put more than a few holes in his wall. Sorry about your security deposit, Ron. That’s what happens when you let second graders play darts in your apartment. Continue reading
While reading a pile of BioShock Infinite reviews so I, in turn, could review them, I realized something: once you get past the intro, so many reviews devolve into saying the same thing about a particular game in a slightly different way. It’s the introductions where the writing shines most clearly, because – underneath it all – aren’t we game writers just trying to hook you, to get you to keep reading, to make you come back and read more again soon? I know I am. I should probably update more than twice a month. That might help.
To make it up to you, here’s something unique: a LEGO City Undercover review in the form of three different review intros, all taking a different approach to telling you that you should go buy this game immediately. Maybe I just couldn’t figure out a middle or an end and just kept coming up with beginnings. You’ll never know. Enjoy. Continue reading
It’s time we all learn about the illegal stuff we do! This’ll be more fun than the time that 12-year-old girl got fined a bunch of money by the RIAA for using Kazaa… even though her mom paid for the program.
First, some background on the story blowing up my little corner of the internet today. Forbes contributor Erik Kain wrote about a “new” Super Nintendo game (since edited) set to be released by the end of the year, including a box, manual, cartridge, the works. I put “new” in quotation marks because, while Nightmare Busters has never been released in cartridge form before, lots of people have been playing an emulated underground version of it for years. This physical version is brought to you by the original copyright holders, however! Continue reading
A few things went through my mind during Nintendo Direct’s Wii U livestream this morning. Not a lot of them were great. The underlying theme of the presentation, however, seemed to be something put into words by Iwata himself: “not ready yet.”
We’d like to show you Bayonetta 2, but we’re not ready yet.
We’d like to show you our new 3D Mario game, but we’re not ready yet.
We’d like to release the Wii’s entire Virtual Console library on the Wii U, but we’re not ready yet.
We’d like to ship a game before March, but we’re not ready yet.
But you know what, Nintendo? We’ve been waiting for years. We are ready. If you don’t cater to your fanbase in a timely manner, they will get bored and find something else to do.
So let’s talk about today’s Nintendo Direct, yeah?