Many of us had siblings growing up that would watch us play video games, shouting out things they noticed that we might have missed, or ideas on how to kill a particular boss. They might not have been playing, but they were involved. Scram Kitty and his Buddy on Rails – the upcoming Wii U exclusive from the creators of Floating Cloud God Saves the Pilgrims – seeks to rekindle that feeling with gameplay that just wouldn’t be possible on any other system. Continue reading
Tag Archives: Digital
THQ’s Humble Bundle: Too Much of a Good Thing
You’ve probably heard of the Humble Bundle – a bunch of indie developers sell their games together in a complete package for a pay-what-you-want price, letting you split your cost however you want between the developers, the Humble Bundle operators, and charity. The games themselves are DRM-free, compatible with Windows, Mac, or Linux, and – almost without exception – a mix of high- and low-profile games from independent developers that you might not have ever had the chance to try otherwise. Yesterday, that changed. Continue reading
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Review: Liberation Maiden
Liberation Maiden is by far the least weird Suda51 game. I mean, sure – there’s still flying robots and *gasp* a female president, but compared to Killer 7? No More Heroes? Using those as Suda’s typical benchmark, this is about as tame as games get.
This time around, Suda and Grasshopper Manufacture teamed with Level 5 to “bring AAA production values to the downloadable space.” For $7.99, you get a flying mech shooter game with solid voice acting, sharp graphics, and Rez-style gameplay that wouldn’t feel out of place in a third-generation PS2 game. All they put into the game comes at a price, however – it’s only about an hour long. Continue reading
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Why I’m Going Digital With Paper Mario: Sticker Star
I’ve written before about my love affair with physical media. The look, the feel, the smell, the touch. But Paper Mario: Sticker Star comes out today, and instead of driving allllll the way over there to pick up a copy, I’ll be downloading it from the 3DS eShop for $39.99, while I sleep. I will receive no physical manual. I will have no spot for it on my shelf. I won’t even be able to re-sell it if it sucks.
Never fear: I haven’t given up on the good ol’ hard plastic cases. I thought too long and too hard about this, and I made an exciting list of the reasons why – at least in the case of Sticker Star – I’ll be eschewing the tangible for the digital. This is the first full retail game I’ll have ever paid for and not held the physical game in my hand afterwards. Sure, there’ve been lots of full free PS+ games, but this is a big deal for me! Continue reading
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Physical Media: A Link to the Past
I have an entire wall in my living room filled with video games from every era of history. All three PlayStations, both Xboxes, most of the Ataris (including the Jaguar CD), nearly every SEGA console, every Nintendo save the Virtual Boy… If you’re in any mood, chances are I have at least one game that you’d like to play, or maybe even something you could discover for the first time. It can be overwhelming, though – sometimes I can’t decide what I feel like doing today and end up aimlessly poring over old instruction manuals for an hour. But have you seen some of these older manuals? They’re like works of art.
Do I want to shoot aliens today? Command a classic civilization? Make music with plastic instruments? It doesn’t matter; I have an abundance of choice, and just looking at this wall of history – this shrine to our digital past and present – I immerse myself in where I was in my life when I first acquired each particular game, what it meant to me, how it felt learning to play it. I think about how pumped I was when I found Shining Force for $2 at a pawn shop in the middle of nowhere, in some 1,000-population town in Northern Minnesota. I remember rediscovering the feeling of being able to reward myself by buying Chrono Trigger off eBay after a particularly low point in my life. These physical things are much more than pieces of plastic filled with thousands upon thousands of lines of code, waiting to be pulled out for a few hours of entertainment once every few years (if that). They are windows to my past, and every single one has a story.
I don’t get this feeling from digital media. Continue reading
Filed under Editorial