E3 wasn’t about just the digital side of gaming. Sometimes, people like to commemorate our favorite pastime with something a little more physical and concrete. And Vancouver native Michael Edward Miller is attempting to put his spin on the “Are video games art?” discussion by putting his time and energy where his mouth is. Continue reading
Many of us had siblings growing up that would watch us play video games, shouting out things they noticed that we might have missed, or ideas on how to kill a particular boss. They might not have been playing, but they were involved. Scram Kitty and his Buddy on Rails – the upcoming Wii U exclusive from the creators of Floating Cloud God Saves the Pilgrims – seeks to rekindle that feeling with gameplay that just wouldn’t be possible on any other system. Continue reading
Over my years writing about video games, I’ve become burnt out on the big AAA games. “Oh boy, another shooter.” “Look at all the gray.” “Are there any new ideas left or just more sequels that are guaranteed to sell somehow?” Turns out that there ARE new ideas, and those ideas are in games made by small 1-10 person development teams doing this because they still love it. How creative can you be when you’re making the latest Madden? Indies are where the big ideas are born. If that’s not cool enough, the people that made the game are standing right there next to it 8/10 times at these conventions. You can get the full picture of what actually goes into a game besides thousands upon thousands of lines of coding. There’s also a ton of love and enthusiasm. It’s almost enough to inspire one to make games themselves…
*Ahem* Well now, let’s take a look at the little guys with big ideas over at E3’s IndieCade section.
E3 2013 is over! But don’t worry, I still have lots of stuff to tell you about from the final day. Sorry I passed out at like 10 p.m. then had to travel. It was a long week.
Day 3 was all about finding those last few games that I missed, and – even then – there are still so many now that are as much of a mystery to me as they are to you, my precious readers. The Division, The Order 1886, Knack, Project Spark, Titanfall, Plants vs. Zombies: Garden Warfare, every racing game… there were a lot of cool looking things that I just didn’t have time for. But let’s talk about what I did, shall we? Continue reading
Day two was longer than the first by two hours, and I have no idea how that is decided. The biggest news of today was probably the better swag. This was most likely a result of an increased number of booth tours and appointments which, due to the fact that I didn’t know I’d even be attending E3 before last week, I made yesterday. Let’s see what happened today, shall we? Continue reading
We’ve seen the Microsoft, Sony, and Nintendo pre-E3 press conferences (well, as close as we’ll get from Nintendo…), and they’ve been kind of all over the place. Let’s get some reactions from ME! (That’s why you’re at my blog, right?) Continue reading
This will be my third E3 and a terrific reason to reboot this blog I’ve been shirking. (In fairness, I’ve been shirking it because I’m teaching myself C# programming so I can make games of my own.) The first two Electronic Entertainment Expos were work, work, and more work for next to no pay, and they were a blast. In both instances, my love of video games was rekindled at a time in my life where I feared it might be extinguished forever (seeing the big-screen debuts of both Skyrim and BioShock Infinite within two hours will do that to you). This year will be different. The consoles are different. The atmosphere of the industry is different. And the games… well, those are pretty much the same.
And that’s kind of the problem. Continue reading