
“YOU DIED.”
You’ll see these words a lot in Dark Souls.
New area? Turn a corner, stabbed, die. Trying to get back to your dropped souls (Dark Souls‘ multi-function money/experience unit)? Fall off an awkward ledge, die. Accidentally try to cast a spell that has no charges left? Look confused at your own incompetence, die.
Eventually you hardly notice the backtracking. You explore 1% of a new area, then you fail. You get back to where you died before with fewer problems, get another 1% farther, then die again. Rinse. Lather. Repeat until you can’t take it anymore. If you’re lucky (it almost always feels like you have to be more lucky than good), you’ll reach a bonfire, one of Dark Souls‘ save/checkpoints. These are nearly always off the beaten path, frustratingly hidden in a little corner nook. A lot of people bought this game. Few will ever beat it, let alone invest the hundreds of hours necessary for that platinum trophy.
You learn to spend your Souls as soon as they are acquired. Never saving for the future, you are a lower middle-class gas station attendant receiving an unexpected inheritance from a distant relative. Easy come; easy go. But the little windfalls add up. Your level increases, quickly at first, then slowly. Your armor becomes thicker. Your sword longer, stronger. Enemies that once challenged every reflex in your body begin to fall easily. You see sights you would never expect out of a grimdark game like Dark Souls. You start to have real, actual fun.
Then you come across an enemy that seems impossible. It’s not even a boss. It’s just another random goon. Why can’t you win? Are you in the wrong area for your level? This is totally possible – Dark Souls‘ open world gameplay lets you die anywhere you want, and as soon as you’d like (especially if you snag that Master Key as your starting loot). But maybe… maybe it’s not even your fault. Continue reading →
Filed under Editorial
Tagged as Dark Souls, PS3