Category Archives: Editorial

The Unintentional Consequences of Sony’s Cross-Buy

At Sony’s gamescom conference on Tuesday, they made an announcement that is sure to make the thousands of Vita owners very happy: if you buy any of the three upcoming PS3 releases PlayStation All-Stars Battle Royal, Ratchet & Clank: Full Frontal Assault (Ratchet & Clank: Q-Force in Europe), or Sly Cooper: Thieves in Time, you get the Vita version absolutely free. They’re calling it Cross-Buy, and if you’ve tried Sound Shapes, you’ve already seen it in action.

This is great news for current Vita owners who, besides Sound Shapes, haven’t really had a lot to look forward to recently. This is also great news for people on the fence about getting a Vita in the future; if you are buying any of these titles on PS3 anyway, then you’re basically getting a free packaged-in game with your shiny new Vita. The problem with Cross-Buy, though? While it won’t degrade the perception of value of a standard AAA PS3 console title (that will be a solid $59.99 at least until the next console generation), the perceived worth of a Vita game will go down even farther than it already has. Why would anyone pay $40 for a Vita game when you can get the always-superior PS3 version too for just $20 more? Continue reading

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Sound Shapes: On Death Mode

I’ll admit: I had mentally purchased Sound Shapes the second I discovered that the game featured three brand new Beck songs. I will also admit (reluctantly) that I didn’t know this fact until I was looking up Beck on Wikipedia to see what he’s been up to lately. Why was I doing this? Well, my at-work internet is heavily firewalled, meaning that Wikipedia, Yahoo! Finance, and single-player Hearts are the only reprieve I have from long, quiet nights in the press release factory, where I spend 9 p.m. to 5:30 a.m., five nights a week.

By the time release day finally came, I was pumped! Of course, PSN was down… but the next day, I finally got to dive in. Sound Shapes is very much like if you had Super Meat Boy’s difficulty layered over Loco Roco‘s mechanics, and then played trippy chiptunes (triptunes?) in the background, escalating in musical complexity as you progressed through the levels. You stick to walls, and there is only a jump button and a roll-faster-but-you-can’t-stick-to-anything button. Simple. Pure. Delightful. Continue reading

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Girlfriend Mode and Casual Sexism in the Game Industry

An interview with Borderlands 2 lead designer John Hemingway posted on Eurogamer this morning showed off a new character class for people that are maybe new to shooters. It’s a punky female robot-tank summoner with a cyborg arm – the Mechromancer. The best part for FPS noobs? It comes with an entire skill tree tailored specifically for them. Shoot at the enemy and miss? No biggie – your bullets will ricochet off nearby walls and hit them anyway. This is honestly a terrific idea to get siblings, friends, your mom, really anyone unfamiliar with first-person shooters into the game with you. In fact, it’s called “Best Friends Forever” mode. Cute! I hope other games borrow this idea.

Unfortunately, Hemingway referred to it colloquially as “girlfriend mode.” You know, because girlfriends (and, by extension, girls in general) aren’t good at these hardcore shoot-y games, RIGHT?! Despite Gearbox CEO Randy Pitchford’s assertions to the contrary,  it seems like that has been an internal nickname at Gearbox for quite a while. If your Lead Designer is spouting it off casually to members of the games press without a second thought, you can be pretty sure he never considered the implications. Continue reading

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