I’ve never had a gaming experience like Super Mario 3D Land before. I’ve never before been so disappointed in a game, for hours upon hours, only to then have it perform a complete 180, destroy every negative feeling I was having before, and deliver a second act so wildly superior, so vastly, incredibly better in every conceivable way, that it was like it was made by a completely different studio. That’s Super Mario 3D Land in a nutshell: a first half of just complete, utter dredge, and a second half that reminds us all why Mario is the single most recognizable character in the world. Continue reading →
Coworker: “I need to get rid of my old 3DS since I bought the XL. Want it? How about $50?”
Me: “YES. Yes I do.”
And that is the story of how I finally, finally joined the 3DS Owners Club.
It’s pretty cool. It does almost as much as my iPhone, and with graphics that are almost as good. Also: buttons! Screens! But there are a few little unforeseen quirks, possibly because Nintendo is one of those rare companies that has lived in its own little world, it’s own little bubble separated from the rest of time, space, and society, for the last hundred-or-so years. It is arguably the best (if you go by quantity and quality of games) – and definitely the most important – handheld system on the market today. What has my first day been like in 3DS Land? Well, it might have been a lot like yours. And if you don’t have a 3DS yet, well… there are a few things you should know first. Continue reading →