Tag Archives: DRM

Evening the Score: A SimCity Story

Rule 34 this is not.

When SimCity launched a few days ago with one of the worst features in the width and breadth of modern gaming – the requirement that you remain connected to the internet 100% of the time, even to play single-player – I knew we were in for trouble. With SimCity, there’s supposedly a lot of online perks to the connectedness, but come on – we know it’s just DRM to keep out the pirates. We’ve seen this before. SporeDiablo III. Assassin’s Creed II. Not a single one has turned out well for either the end consumer or the developer’s public image.

In the days leading up to the game’s public debut, anticipation was high. The review scores (based on “final” review code, but also on empty servers) were terrific. People were excited! But then the day arrived, bringing with it multi-hour queues to play a single-player game. And that’s when you’re even able to connect. Continue reading

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