2012 is nearly over. Now is the time where we look back on the last twelve months and compare where we are now with where we were at the end of 2011. Personally, I’m in a much better place. A new town, a new job, a new giant plasma television… lots of new. One thing that hasn’t changed, however, is just how few new AAA titles I’m willing to pay $60 to play. And then, two months later when they drop to half price, nobody even wants to talk about them anymore. So I don’t play them new, and I don’t play them old, but I’m still playing games constantly. A few have really sucked me in this year, and I need to recognize them, and you might even like to try them yourselves if you missed them the first time around. I’ll talk to you about them, I promise!
There were five games this year that pulled me in like few before (well… seven, but Dark Souls is technically a 2011 game even though I didn’t fall in love with it before this year because of Skyrim, and Picross DS is from 2007, although that didn’t stop me from playing it for an entire month of 2012). For me, it’s not about the graphics, or the sound design, or the game mascot, or the controls. The best games to me are the ones that most successfully make you feel like you’re in this different world. Those games that you dream about long after they’re finished. The games you wish you could experience again for the first time. Five games to change the world. Continue reading