
The biggest question that needs to be answered with Skyrim‘s first 360-exclusive-for-a-long-time-then-finally-hits-PC-but-we’re-still-waiting-on-the-PS3-version DLC expansion, Dawnguard, is, “Is this worth $20?” The intended audience has likely already invested dozens – if not hundreds – of hours into the world of Tamriel. And the game’s infinite procedurally generated quest system means that you’ve already been blessed with all the extra, non-essential game content you could ever need.
But then you remember The Shivering Isles, Oblivion‘s $30-and-worth-every penny DLC expansion. You recall Sheogorath, the Sean Connery-esque god of craziness. You remember the two distinct questlines, each offering a completely different experience for those forward thinkers with multiple save files for easy backtracking. Dawnguard has none of that. Dawnguard has vampires – creatures without souls. How fitting for an expansion lacking that same valuable asset. Continue reading →