Now that Indie Game: The Movie has made it to Netflix Instant Streaming, I finally had the chance to see it. And the bottom line is that if you are interested in seeing the men behind the curtain of your favorite games, or you have even a passing interest in everything else that goes into bringing a game to market besides just the coding, or – you know what – if you’re reading this, you are the demographic for this movie. But let’s talk about it. Continue reading
I’ve never had a gaming experience like Super Mario 3D Land before. I’ve never before been so disappointed in a game, for hours upon hours, only to then have it perform a complete 180, destroy every negative feeling I was having before, and deliver a second act so wildly superior, so vastly, incredibly better in every conceivable way, that it was like it was made by a completely different studio. That’s Super Mario 3D Land in a nutshell: a first half of just complete, utter dredge, and a second half that reminds us all why Mario is the single most recognizable character in the world. Continue reading
I’m not really sure what the title means. I’m not really sure what the game means. It’s only 15 minutes long, I know that. And it’s kind of the sequel to the stellar Gravity Bone, I know that too.
Thirty Flights of Loving is… a Quake II mod, pretty much exclusively created by BLENDO Games founder/mastermind, Brendon Chung. It features blocky characters that speak like they learned English from the teacher in Charlie Brown’s class. It’s set in the same game universe as Gravity Bone, but at a different point in the life of the super spy(?) main player-character, Citizen Abel. It’s worth every penny of the $5 asking price. Continue reading
The biggest question that needs to be answered with Skyrim‘s first 360-exclusive-for-a-long-time-then-finally-hits-PC-but-we’re-still-waiting-on-the-PS3-version DLC expansion, Dawnguard, is, “Is this worth $20?” The intended audience has likely already invested dozens – if not hundreds – of hours into the world of Tamriel. And the game’s infinite procedurally generated quest system means that you’ve already been blessed with all the extra, non-essential game content you could ever need.
But then you remember The Shivering Isles, Oblivion‘s $30-and-worth-every penny DLC expansion. You recall Sheogorath, the Sean Connery-esque god of craziness. You remember the two distinct questlines, each offering a completely different experience for those forward thinkers with multiple save files for easy backtracking. Dawnguard has none of that. Dawnguard has vampires – creatures without souls. How fitting for an expansion lacking that same valuable asset. Continue reading